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Preview of GLB — Clean Reference Cube
glb
1008 B
Actual file preview for GLB — Clean Reference Cube

GLB — Clean Reference Cube

The clean reference cube as a GLB, so the same baseline is available to glTF tooling and to the site's 3D preview. Identical topology to the OBJ twin in this group.

File
GLB · Degenerate · 12 triangles
Use case
Mesh repair testingMesh processing QA· Conversion set
Preview of GLB — Duplicate Vertices, Split Seam
glb
1.2 KB
Actual file preview for GLB — Duplicate Vertices, Split Seam

GLB — Duplicate Vertices, Split Seam

The duplicated-corner cube as a GLB. Because glTF stores every attribute per vertex, the duplication doubles the position and normal buffers for a shape that needs eight corners — the cheapest optimisation an asset pipeline can make, and the one this fixture measures.

File
GLB · Degenerate · 12 triangles
Use case
Mesh repair testingMesh processing QA· Conversion set
Preview of GLB — EXT_mesh_gpu_instancing (32 instances)
glb
3.5 KB
Actual file preview for GLB — EXT_mesh_gpu_instancing (32 instances)

GLB — EXT_mesh_gpu_instancing (32 instances)

Thirty-two copies of one cube expressed as instance attribute accessors on a single node under EXT_mesh_gpu_instancing — the extension that moves instancing off the scene graph and onto the GPU. A viewer without support shows exactly one cube at the origin, which is the tell.

File
GLB · Scene Graph
Use case
Conversion testingMesh processing QA+1· Conversion set
Preview of GLB — Float32 Vertex Baseline
glb
73.5 KB
Actual file preview for GLB — Float32 Vertex Baseline

GLB — Float32 Vertex Baseline

An unquantised sphere: 32-bit floats for both positions and normals, 24 bytes of attribute data per vertex. The uncompressed reference for the quantized and gzip twins in this group.

File
GLB · Compression · 3,968 triangles
Use case
Conversion testingMesh processing QA+1· Conversion set
Preview of GLB — glTF 2.0 Binary Cube
glb
1.3 KB
Actual file preview for GLB — glTF 2.0 Binary Cube

GLB — glTF 2.0 Binary Cube

A 10 mm cube as binary glTF (GLB) — the dominant modern format for 3D on the web and in AR, with per-face normals packed into one self-contained file. Powers the interactive 3D preview on this site; for testing glTF loaders and conversion.

File
GLB · Mesh · 12 triangles
Use case
Conversion testing· Conversion set
Preview of GLB — Interleaved Vertex Attributes (byteStride 32)
glb
13.6 KB
Actual file preview for GLB — Interleaved Vertex Attributes (byteStride 32)

GLB — Interleaved Vertex Attributes (byteStride 32)

Position, normal and UV packed into ONE bufferView with byteStride 32 and three accessors at offsets 0, 12 and 24 — the GPU-friendly layout, and the one a naive parser mis-reads because it assumes each accessor owns its view. Twinned here with a tightly-packed version of the same sphere.

File
GLB · Buffers
Use case
Conversion testingMesh processing QA+1· Conversion set
Preview of GLB — Inverted Normals / Mixed Winding
glb
1020 B
Actual file preview for GLB — Inverted Normals / Mixed Winding

GLB — Inverted Normals / Mixed Winding

The mixed-winding cube as a GLB with a default single-sided material, so the reversed faces are culled and you can see straight through the model. Turning on doubleSided hides the defect without fixing it, which is the trap this fixture is for.

File
GLB · Degenerate · 12 triangles
Use case
Mesh repair testingMesh processing QA· Conversion set
Preview of GLB — KHR_mesh_quantization Twin
glb
48.9 KB
Actual file preview for GLB — KHR_mesh_quantization Twin

GLB — KHR_mesh_quantization Twin

The same sphere with positions as normalised 16-bit and normals as normalised 8-bit integers under KHR_mesh_quantization — 66.6% of the float32 twin's bytes. The extension is in extensionsRequired, so a loader without support must refuse the file rather than render garbage.

File
GLB · Compression
Use case
Conversion testingMesh processing QA+1· Conversion set
Preview of GLB — Node Transforms as 4x4 Matrices
glb
2.4 KB
Actual file preview for GLB — Node Transforms as 4x4 Matrices

GLB — Node Transforms as 4x4 Matrices

Six cubes in a ring whose nodes carry a column-major 4x4 `matrix` and no translation/rotation/scale keys — the encoding a DCC exporter uses when a transform cannot be decomposed. Paired with a TRS twin of the identical ring.

File
GLB · Scene Graph
Use case
Conversion testingMesh processing QA· Conversion set
Preview of GLB — Non-manifold Edge (three faces on one edge)
glb
1.1 KB
Actual file preview for GLB — Non-manifold Edge (three faces on one edge)

GLB — Non-manifold Edge (three faces on one edge)

The finned cube as a GLB. It renders without complaint in any viewer — rasterisation never asks about adjacency — so this is the fixture that separates tools which actually analyse topology from tools which merely draw triangles.

File
GLB · Degenerate · 14 triangles
Use case
Mesh repair testingMesh processing QA· Conversion set
Preview of GLB — One Mesh under Three Parents
glb
9.1 KB
Actual file preview for GLB — One Mesh under Three Parents

GLB — One Mesh under Three Parents

Twelve nodes reference one sphere mesh, in three groups whose parents each apply a different rotation and scale. The fixture for importers that copy geometry per node: a correct import keeps one mesh resource with twelve transforms, a naive one produces twelve meshes.

File
GLB · Scene Graph
Use case
Conversion testingMesh processing QA· Conversion set
Preview of GLB — PBR Sphere (glTF twin of the OBJ+MTL pair)
glb
23.7 KB
Actual file preview for GLB — PBR Sphere (glTF twin of the OBJ+MTL pair)

GLB — PBR Sphere (glTF twin of the OBJ+MTL pair)

The same sphere and the same brushed-metal material as the OBJ+MTL pair in this group, but as a single self-contained GLB. Convert the OBJ+MTL and diff against this to score an OBJ-to-glTF material converter.

File
GLB · Materials · 960 triangles
Use case
PBR material testingConversion testing· Conversion set
Preview of GLB — Self-contained BIN Chunk
glb
11.1 KB
Actual file preview for GLB — Self-contained BIN Chunk

GLB — Self-contained BIN Chunk

The third storage strategy for the identical sphere: a GLB whose buffer is the BIN chunk, with no URI at all. Compare the three file sizes in this group to see exactly what base64 and JSON whitespace cost.

File
GLB · Buffers
Use case
Conversion testingMesh processing QA· Conversion set
Preview of GLB — Signpost authored in Centimetres
glb
4.4 KB
Actual file preview for GLB — Signpost authored in Centimetres

GLB — Signpost authored in Centimetres

A 1.12 m signpost with its coordinates written in centimetres — so this file's numbers read up to 112. glTF has no unit field: the spec simply says metres, which means a wrongly-scaled export is indistinguishable from a genuinely enormous model until something is measured.

File
GLB · Units
Use case
Conversion testingMetadata testing+1· Conversion set
Preview of GLB — Signpost authored in Metres
glb
4.5 KB
Actual file preview for GLB — Signpost authored in Metres

GLB — Signpost authored in Metres

A 1.12 m signpost with its coordinates written in metres — so this file's numbers read up to 1.12. glTF has no unit field: the spec simply says metres, which means a wrongly-scaled export is indistinguishable from a genuinely enormous model until something is measured.

File
GLB · Units
Use case
Conversion testingMetadata testing+1· Conversion set
Preview of GLB — Signpost authored in Millimetres
glb
4.4 KB
Actual file preview for GLB — Signpost authored in Millimetres

GLB — Signpost authored in Millimetres

A 1.12 m signpost with its coordinates written in millimetres — so this file's numbers read up to 1120. glTF has no unit field: the spec simply says metres, which means a wrongly-scaled export is indistinguishable from a genuinely enormous model until something is measured.

File
GLB · Units
Use case
Conversion testingMetadata testing+1· Conversion set
Preview of GLB — Signpost, Y-up
glb
4.5 KB
Actual file preview for GLB — Signpost, Y-up

GLB — Signpost, Y-up

The signpost authored +Y up, which is what the glTF specification mandates and what every conformant viewer assumes. The conformant half of the axis pair: load it, confirm the post stands, and you have calibrated your viewer before testing the Z-up twin.

File
GLB · Units
Use case
Conversion testingMetadata testing+1· Paired fixture
Preview of GLB — Signpost, Z-up
glb
4.5 KB
Actual file preview for GLB — Signpost, Z-up

GLB — Signpost, Z-up

The same signpost authored +Z up — what a Blender or 3ds Max glTF export produces when the axis conversion is skipped. glTF has no field in which to declare this, so the file is indistinguishable from a model that genuinely lies on its back, and every conformant viewer will show it that way.

File
GLB · Units
Use case
Conversion testingMetadata testing+1· Paired fixture
Preview of GLB — Sphere LOD 0 (16,128 triangles, very high)
glb
290.3 KB
Actual file preview for GLB — Sphere LOD 0 (16,128 triangles, very high)

GLB — Sphere LOD 0 (16,128 triangles, very high)

The same unit sphere at 16,128 triangles — level 0 of a four-step ladder that spans 202x from top to bottom. Because every level is generated analytically from the same surface rather than decimated, the ladder is an exact reference: any deviation you measure is your tool's, not the fixture's.

File
GLB · Lod · 16,128 triangles
Use case
Mesh decimation testingMesh processing QA+1· Conversion set
Preview of GLB — Sphere LOD 1 (3,968 triangles, high)
glb
73.5 KB
Actual file preview for GLB — Sphere LOD 1 (3,968 triangles, high)

GLB — Sphere LOD 1 (3,968 triangles, high)

The same unit sphere at 3,968 triangles — level 1 of a four-step ladder that spans 202x from top to bottom. Because every level is generated analytically from the same surface rather than decimated, the ladder is an exact reference: any deviation you measure is your tool's, not the fixture's.

File
GLB · Lod · 3,968 triangles
Use case
Mesh decimation testingMesh processing QA+1· Conversion set
Preview of GLB — Sphere LOD 2 (960 triangles, medium)
glb
19.1 KB
Actual file preview for GLB — Sphere LOD 2 (960 triangles, medium)

GLB — Sphere LOD 2 (960 triangles, medium)

The same unit sphere at 960 triangles — level 2 of a four-step ladder that spans 202x from top to bottom. Because every level is generated analytically from the same surface rather than decimated, the ladder is an exact reference: any deviation you measure is your tool's, not the fixture's.

File
GLB · Lod · 960 triangles
Use case
Mesh decimation testingMesh processing QA+1· Conversion set
Preview of GLB — Sphere LOD 3 (80 triangles, low)
glb
2.7 KB
Actual file preview for GLB — Sphere LOD 3 (80 triangles, low)

GLB — Sphere LOD 3 (80 triangles, low)

The same unit sphere at 80 triangles — level 3 of a four-step ladder that spans 202x from top to bottom. Because every level is generated analytically from the same surface rather than decimated, the ladder is an exact reference: any deviation you measure is your tool's, not the fixture's.

File
GLB · Lod · 80 triangles
Use case
Mesh decimation testingMesh processing QA+1· Conversion set
Preview of GLB — Texture stored in a bufferView
glb
14.3 KB
Actual file preview for GLB — Texture stored in a bufferView

GLB — Texture stored in a bufferView

The third texture-storage strategy: the PNG lives inside the GLB's BIN chunk as a bufferView, addressed by `mimeType` rather than a URI. This is what a GLB packer must produce, and extracting the image again is the round-trip test.

File
GLB · Buffers
Use case
Texture map testingConversion testing· Conversion set
Preview of GLB — Three Scenes, Default is Scene 1
glb
17.1 KB
Actual file preview for GLB — Three Scenes, Default is Scene 1

GLB — Three Scenes, Default is Scene 1

Three named scenes over three meshes, with the asset's `scene` property pointing at index 1 rather than 0. Loaders that hardcode scene 0 show the wrong content and never report an error — this is the file that catches them.

File
GLB · Scene Graph
Use case
Conversion testingMesh processing QA· Conversion set