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glb14.3 KB

GLB — Texture stored in a bufferView

The third texture-storage strategy: the PNG lives inside the GLB's BIN chunk as a bufferView, addressed by `mimeType` rather than a URI. This is what a GLB packer must produce, and extracting the image again is the round-trip test.

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Specifications

Format
glTF 2.0 binary (GLB)
Image Storage
bufferView + mimeType
Image Bytes
182
Mime Type
image/png
Self Contained
true

Testing contract

Expected to pass
Scenario
Extract the image with a glTF tool and compare it against external-texture.png in this group.
Expected result
The extracted bytes are identical to the standalone PNG; the packer neither re-encoded nor re-compressed it.

What is a .glb file?

GLB is the binary form of glTF, packaging 3D scene geometry, materials, textures, animations, and node hierarchy into a single self-contained file. It is optimized for efficient runtime loading and is often called the JPEG of 3D. It is widely used in web, AR, and real-time 3D applications.

How to use this file

Use an example GLB to test glTF loaders, embedded-texture and animation handling, and real-time rendering pipelines in web or game engines.

How to use this file for testing

“GLB — Texture stored in a bufferView” is a deterministic Novus Examples fixture for Texture map testing, Conversion testing. Tileable texture channels with documented roles and resolution, for validating texture pipelines, atlas packers, and material import/export.

Documented properties for this file: glTF 2.0 binary (GLB). Compare results against paired or grouped companions on this page when present (clean↔damaged, searchable↔scanned, or format twins) so scores stay reproducible across runs.

Download the file once, keep the path stable in CI or local scripts, and treat the spec table as the contract: dimensions, seeds, field lists, and roles are intentional. Corrupt or invalid samples are labelled as such — expect parsers to fail loudly rather than silently accept them.

3D and CAD fixtures carry one small, documented solid or scene. Convert and inspect against the known geometry, units, and structure; format twins let you diff interchange fidelity, and the 3D viewer previews the actual mesh.

Code examples

import trimesh  # pip install trimesh

mesh = trimesh.load("embedded-texture.glb")
print(mesh.bounds, mesh.faces.shape)

Generated by generation/models_p7.py. Free for any use, no attribution required — license.