
glTF Animation — Four Channels Across Two Nodes (GLB)
A single animation whose four channels drive two nodes at once: the parent's translation, rotation and scale, and a spinning child that inherits all of it. The fixture for checking that channels are applied per node and per path rather than collapsed into one track.
- File
- GLB · Animation
- Use case
- Conversion testingMesh processing QA· Conversion set





























































































































































