GLB — Float32 Vertex Baseline
An unquantised sphere: 32-bit floats for both positions and normals, 24 bytes of attribute data per vertex. The uncompressed reference for the quantized and gzip twins in this group.
Specifications
- Format
- glTF 2.0 binary (GLB)
- Position Component
- FLOAT (32-bit)
- Normal Component
- FLOAT (32-bit)
- Bytes Per Vertex
- 24
- Vertices
- 2112
- Triangles
- 3968
Testing contract
Reference control- Scenario
- Record this file's size and its vertex positions, then compare against the quantized twin.
- Expected result
- Full float precision, the largest of the four files in this group, and the geometry every other member is scored against.
What is a .glb file?
GLB is the binary form of glTF, packaging 3D scene geometry, materials, textures, animations, and node hierarchy into a single self-contained file. It is optimized for efficient runtime loading and is often called the JPEG of 3D. It is widely used in web, AR, and real-time 3D applications.
How to use this file
Use an example GLB to test glTF loaders, embedded-texture and animation handling, and real-time rendering pipelines in web or game engines.
How to use this file for testing
“GLB — Float32 Vertex Baseline” is a deterministic Novus Examples fixture for Conversion testing, Mesh processing QA, Performance testing. The same content exported across many formats and linked as a group, so you can convert one and diff against the expected twin.
Documented properties for this file: glTF 2.0 binary (GLB). Compare results against paired or grouped companions on this page when present (clean↔damaged, searchable↔scanned, or format twins) so scores stay reproducible across runs.
Download the file once, keep the path stable in CI or local scripts, and treat the spec table as the contract: dimensions, seeds, field lists, and roles are intentional. Corrupt or invalid samples are labelled as such — expect parsers to fail loudly rather than silently accept them.
3D and CAD fixtures carry one small, documented solid or scene. Convert and inspect against the known geometry, units, and structure; format twins let you diff interchange fidelity, and the 3D viewer previews the actual mesh.
Code examples
import trimesh # pip install trimesh
mesh = trimesh.load("float32.glb")
print(mesh.bounds, mesh.faces.shape)Related files
- glbGLB — 64 Nodes Sharing One MeshAn 8x8 field of columns built from a single 12-triangle mesh referenced by 64 nodes with seeded random heights. Core-glTF instancing needs no extension: the file is tiny, and the interesting question is whether your renderer batches the 64 draws or issues them one by one.

- glbGLB — EXT_mesh_gpu_instancing (32 instances)Thirty-two copies of one cube expressed as instance attribute accessors on a single node under EXT_mesh_gpu_instancing — the extension that moves instancing off the scene graph and onto the GPU. A viewer without support shows exactly one cube at the origin, which is the tell.

- glbGLB — Interleaved Vertex Attributes (byteStride 32)Position, normal and UV packed into ONE bufferView with byteStride 32 and three accessors at offsets 0, 12 and 24 — the GPU-friendly layout, and the one a naive parser mis-reads because it assumes each accessor owns its view. Twinned here with a tightly-packed version of the same sphere.

- glbGLB — Tightly-packed Vertex AttributesThe same sphere with every attribute in its own bufferView and no byteStride — the layout most exporters emit and most parsers assume. The control against which the interleaved twin in this group is diffed.

- jsonConvert v2 3DS Semantic Geometry ReferenceJSON semantic reference for the 3DS tetrahedron, publishing vertex order, face indices, bounds, and the closed-mesh contract. Stable P8 artifact p8-convert-model-3ds-reference.

- jsonConvert v2 AMF Semantic Geometry ReferenceJSON semantic reference for the AMF tetrahedron, publishing vertex order, face indices, bounds, and the closed-mesh contract. Stable P8 artifact p8-convert-model-amf-reference.

Generated by generation/models_p7.py. Free for any use, no attribution required — license.