PBR Brick wall — Base Colour (Albedo) (256px)
Base-colour / albedo map — the diffuse reflectance with no lighting baked in. Part of the brick wall PBR set — pair with the other channels in this group.
Complete PBR material sets — base colour, normal, roughness, metallic, ambient occlusion, and height — for testing material-generation models and physically-based renderers channel by channel.
Base-colour / albedo map — the diffuse reflectance with no lighting baked in. Part of the brick wall PBR set — pair with the other channels in this group.
Tangent-space normal map encoded from the surface height — perturbs shading normals for detail without extra geometry. Part of the brick wall PBR set — pair with the other channels in this group.
Roughness map (black = glossy, white = matte) driving the microfacet spread of the BRDF. Part of the brick wall PBR set — pair with the other channels in this group.
Metallic map (black = dielectric, white = metal) selecting the reflectance model per texel. Part of the brick wall PBR set — pair with the other channels in this group.
Ambient-occlusion map darkening crevices where ambient light is blocked. Part of the brick wall PBR set — pair with the other channels in this group.
Height / displacement map used for parallax or true displacement of the surface. Part of the brick wall PBR set — pair with the other channels in this group.
Base-colour / albedo map — the diffuse reflectance with no lighting baked in. Part of the wood planks PBR set — pair with the other channels in this group.
Tangent-space normal map encoded from the surface height — perturbs shading normals for detail without extra geometry. Part of the wood planks PBR set — pair with the other channels in this group.
Roughness map (black = glossy, white = matte) driving the microfacet spread of the BRDF. Part of the wood planks PBR set — pair with the other channels in this group.
Metallic map (black = dielectric, white = metal) selecting the reflectance model per texel. Part of the wood planks PBR set — pair with the other channels in this group.
Ambient-occlusion map darkening crevices where ambient light is blocked. Part of the wood planks PBR set — pair with the other channels in this group.
Height / displacement map used for parallax or true displacement of the surface. Part of the wood planks PBR set — pair with the other channels in this group.
Base-colour / albedo map — the diffuse reflectance with no lighting baked in. Part of the brushed metal PBR set — pair with the other channels in this group.
Tangent-space normal map encoded from the surface height — perturbs shading normals for detail without extra geometry. Part of the brushed metal PBR set — pair with the other channels in this group.
Roughness map (black = glossy, white = matte) driving the microfacet spread of the BRDF. Part of the brushed metal PBR set — pair with the other channels in this group.
Metallic map (black = dielectric, white = metal) selecting the reflectance model per texel. Part of the brushed metal PBR set — pair with the other channels in this group.
Ambient-occlusion map darkening crevices where ambient light is blocked. Part of the brushed metal PBR set — pair with the other channels in this group.
Height / displacement map used for parallax or true displacement of the surface. Part of the brushed metal PBR set — pair with the other channels in this group.
Base-colour / albedo map — the diffuse reflectance with no lighting baked in. Part of the woven fabric PBR set — pair with the other channels in this group.
Tangent-space normal map encoded from the surface height — perturbs shading normals for detail without extra geometry. Part of the woven fabric PBR set — pair with the other channels in this group.
Roughness map (black = glossy, white = matte) driving the microfacet spread of the BRDF. Part of the woven fabric PBR set — pair with the other channels in this group.
Metallic map (black = dielectric, white = metal) selecting the reflectance model per texel. Part of the woven fabric PBR set — pair with the other channels in this group.
Ambient-occlusion map darkening crevices where ambient light is blocked. Part of the woven fabric PBR set — pair with the other channels in this group.
Height / displacement map used for parallax or true displacement of the surface. Part of the woven fabric PBR set — pair with the other channels in this group.
Base-colour / albedo map — the diffuse reflectance with no lighting baked in. Part of the ceramic tiles PBR set — pair with the other channels in this group.
Tangent-space normal map encoded from the surface height — perturbs shading normals for detail without extra geometry. Part of the ceramic tiles PBR set — pair with the other channels in this group.
Roughness map (black = glossy, white = matte) driving the microfacet spread of the BRDF. Part of the ceramic tiles PBR set — pair with the other channels in this group.
Metallic map (black = dielectric, white = metal) selecting the reflectance model per texel. Part of the ceramic tiles PBR set — pair with the other channels in this group.
Ambient-occlusion map darkening crevices where ambient light is blocked. Part of the ceramic tiles PBR set — pair with the other channels in this group.
Height / displacement map used for parallax or true displacement of the surface. Part of the ceramic tiles PBR set — pair with the other channels in this group.
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