
3MF — Manufacturing Cube
A 10 mm cube as 3MF — the modern OPC-packaged manufacturing format (a ZIP of model XML plus relationships). For testing 3MF readers and slicers.
- File
- 3MF · Mesh · 12 triangles
- Use case
- Conversion testing· Conversion set
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A 10 mm cube as 3MF — the modern OPC-packaged manufacturing format (a ZIP of model XML plus relationships). For testing 3MF readers and slicers.

Binary buffer companion for the textured mini glTF (positions, UVs, indices).

The binary payload the external-buffer glTF in this group points at: tightly-packed positions, normals and indices with 4-byte alignment padding. Not viewable on its own — its bufferViews live in the JSON.

JSON semantic reference for the 3DS tetrahedron, publishing vertex order, face indices, bounds, and the closed-mesh contract. Stable P8 artifact p8-convert-model-3ds-reference.

JSON semantic reference for the AMF tetrahedron, publishing vertex order, face indices, bounds, and the closed-mesh contract. Stable P8 artifact p8-convert-model-amf-reference.

JSON semantic reference for the DRC tetrahedron, publishing vertex order, face indices, bounds, and the closed-mesh contract. Stable P8 artifact p8-convert-model-drc-reference.

JSON semantic reference for the FBX tetrahedron, publishing vertex order, face indices, bounds, and the closed-mesh contract. Stable P8 artifact p8-convert-model-fbx-reference.

JSON semantic reference for the LWO tetrahedron, publishing vertex order, face indices, bounds, and the closed-mesh contract. Stable P8 artifact p8-convert-model-lwo-reference.

Real deterministic VOX source with four occupied voxel coordinates, palette indices, and unit occupied-coordinate bounds for Convert v2 import coverage. Stable P8 artifact p8-convert-model-vox.

Real deterministic 3DS tetrahedron source with four vertices, four triangular faces, and unit bounds for Convert v2 import coverage. Stable P8 artifact p8-convert-model-3ds.

Real deterministic AMF tetrahedron source with four vertices, four triangular faces, and unit bounds for Convert v2 import coverage. Stable P8 artifact p8-convert-model-amf.

Real deterministic DRC tetrahedron source with four vertices, four triangular faces, and unit bounds for Convert v2 import coverage. Stable P8 artifact p8-convert-model-drc.

Real deterministic FBX tetrahedron source with four vertices, four triangular faces, and unit bounds for Convert v2 import coverage. Stable P8 artifact p8-convert-model-fbx.

Real deterministic LWO tetrahedron source with four vertices, four triangular faces, and unit bounds for Convert v2 import coverage. Stable P8 artifact p8-convert-model-lwo.

Real deterministic VTK tetrahedron source with four vertices, four triangular faces, and unit bounds for Convert v2 import coverage. Stable P8 artifact p8-convert-model-vtk.

JSON semantic reference for the VOX fixture, publishing occupied coordinates, palette indices, empty face topology, bounds, and the voxel contract. Stable P8 artifact p8-convert-model-vox-reference.

JSON semantic reference for the VTK tetrahedron, publishing vertex order, face indices, bounds, and the closed-mesh contract. Stable P8 artifact p8-convert-model-vtk-reference.

A 10 mm cube as COLLADA (.dae) — the XML digital-asset-exchange format used across 3D tools and game engines. For testing COLLADA parsers and conversion.

The same signpost as COLLADA with `<up_axis>Y_UP</up_axis>` and `<unit meter="1" name="metre"/>` in its asset block. Unlike glTF, OBJ and STL, COLLADA states its convention — so an importer that still gets the orientation wrong has no excuse.

The same signpost as COLLADA with `<up_axis>Z_UP</up_axis>` and `<unit meter="1" name="metre"/>` in its asset block. Unlike glTF, OBJ and STL, COLLADA states its convention — so an importer that still gets the orientation wrong has no excuse.

A 10 mm cube drawn as 12 DXF LINE entities — the AutoCAD interchange format, written with ezdxf. For testing DXF parsers and CAD conversion.

An isometric cube as Encapsulated PostScript — a 2D vector illustration with three shaded faces. For testing EPS/PostScript rendering and vector conversion.

One box mesh referenced by a 24-deep chain of nodes, each adding a translation, an 11-degree rotation and a 0.94 scale, so the result spirals. Any error in matrix accumulation compounds visibly by the tip instead of hiding in rounding.

An 8x8 field of columns built from a single 12-triangle mesh referenced by 64 nodes with seeded random heights. Core-glTF instancing needs no extension: the file is tiny, and the interesting question is whether your renderer batches the 64 draws or issues them one by one.
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