glTF Skinned Mesh — Two-joint Bend (GLB)
A tube skinned to a two-joint chain with inverse bind matrices, unsigned-byte JOINTS_0 and float WEIGHTS_0, plus a three-second rotation animation on the elbow. The shipped models category had no skinned mesh at all; this is the smallest complete one — rig, bind pose, weights and clip in a single self-contained GLB.
Specifications
- Format
- glTF 2.0 binary (GLB)
- Joints
- 2
- Vertices
- 272
- Triangles
- 512
- Attributes
- POSITION, NORMAL, JOINTS_0, WEIGHTS_0
- Inverse Bind Matrices
- true
- Animations
- 1
- Interpolation
- LINEAR
- Duration Seconds
- 3
Testing contract
Expected to pass- Scenario
- Load the GLB, evaluate the skin at t=1.5 s and compare the deformed vertex positions against a CPU linear-blend-skinning reference.
- Expected result
- The mesh bends about the elbow joint with no tearing; every vertex's four weights sum to 1.0 and the two joint indices are 0 and 1.
What is a .glb file?
GLB is the binary form of glTF, packaging 3D scene geometry, materials, textures, animations, and node hierarchy into a single self-contained file. It is optimized for efficient runtime loading and is often called the JPEG of 3D. It is widely used in web, AR, and real-time 3D applications.
How to use this file
Use an example GLB to test glTF loaders, embedded-texture and animation handling, and real-time rendering pipelines in web or game engines.
How to use this file for testing
“glTF Skinned Mesh — Two-joint Bend (GLB)” is a deterministic Novus Examples fixture for Conversion testing, Mesh processing QA. The same content exported across many formats and linked as a group, so you can convert one and diff against the expected twin.
Documented properties for this file: glTF 2.0 binary (GLB). Compare results against paired or grouped companions on this page when present (clean↔damaged, searchable↔scanned, or format twins) so scores stay reproducible across runs.
Download the file once, keep the path stable in CI or local scripts, and treat the spec table as the contract: dimensions, seeds, field lists, and roles are intentional. Corrupt or invalid samples are labelled as such — expect parsers to fail loudly rather than silently accept them.
3D and CAD fixtures carry one small, documented solid or scene. Convert and inspect against the known geometry, units, and structure; format twins let you diff interchange fidelity, and the 3D viewer previews the actual mesh.
Code examples
import trimesh # pip install trimesh
mesh = trimesh.load("skinned-two-bone.glb")
print(mesh.bounds, mesh.faces.shape)Related files
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- glbglTF Node Animation — STEP Sampler (GLB)One cube on one node, with translation, rotation and scale each driven by a five-key sampler that is held (STEP) — the value jumps at each key. Three files differing only in `interpolation` — the cleanest way to prove an animation player implements all three modes rather than treating everything as linear.

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