glTF Node Animation — LINEAR Sampler (GLB)
One cube on one node, with translation, rotation and scale each driven by a five-key sampler that is linearly interpolated. Three files differing only in `interpolation` — the cleanest way to prove an animation player implements all three modes rather than treating everything as linear.
Specifications
- Format
- glTF 2.0 binary (GLB)
- Interpolation
- LINEAR
- Channels
- 3
- Paths
- translation, rotation, scale
- Keyframes
- 5
- Duration Seconds
- 2
- Output Elements Per Key
- 1
Testing contract
Expected to pass- Scenario
- Sample the clip at t=0.25 s (between keys) and compare the node's local matrix against a LINEAR reference evaluation.
- Expected result
- The interpolated value matches the reference to float precision; a player that falls back to LINEAR differs visibly at the mid-key sample
What is a .glb file?
GLB is the binary form of glTF, packaging 3D scene geometry, materials, textures, animations, and node hierarchy into a single self-contained file. It is optimized for efficient runtime loading and is often called the JPEG of 3D. It is widely used in web, AR, and real-time 3D applications.
How to use this file
Use an example GLB to test glTF loaders, embedded-texture and animation handling, and real-time rendering pipelines in web or game engines.
How to use this file for testing
“glTF Node Animation — LINEAR Sampler (GLB)” is a deterministic Novus Examples fixture for Conversion testing, Mesh processing QA. The same content exported across many formats and linked as a group, so you can convert one and diff against the expected twin.
Documented properties for this file: 3 ch · glTF 2.0 binary (GLB). Compare results against paired or grouped companions on this page when present (clean↔damaged, searchable↔scanned, or format twins) so scores stay reproducible across runs.
Download the file once, keep the path stable in CI or local scripts, and treat the spec table as the contract: dimensions, seeds, field lists, and roles are intentional. Corrupt or invalid samples are labelled as such — expect parsers to fail loudly rather than silently accept them.
3D and CAD fixtures carry one small, documented solid or scene. Convert and inspect against the known geometry, units, and structure; format twins let you diff interchange fidelity, and the 3D viewer previews the actual mesh.
Code examples
import trimesh # pip install trimesh
mesh = trimesh.load("node-trs-linear.glb")
print(mesh.bounds, mesh.faces.shape)Related files
- glbglTF Skinned Mesh — Four-joint Chain (GLB)A longer tube skinned to a four-joint chain, every joint but the root animated, so the whole limb curls rather than hinging once. Exercises joint-matrix accumulation down a hierarchy — the step that a two-bone rig cannot catch.

- glbglTF Skinned Mesh — Two-joint Bend (GLB)A tube skinned to a two-joint chain with inverse bind matrices, unsigned-byte JOINTS_0 and float WEIGHTS_0, plus a three-second rotation animation on the elbow. The shipped models category had no skinned mesh at all; this is the smallest complete one — rig, bind pose, weights and clip in a single self-contained GLB.

- gltfglTF Skinned Mesh — Two-joint Bend (JSON)The same two-joint skinned bend as readable glTF JSON with its buffer embedded as a base64 data URI — the file to open in a text editor when a GLB's skin, sampler or inverse bind matrices are not doing what you expect.

- jsonConvert v2 3DS Semantic Geometry ReferenceJSON semantic reference for the 3DS tetrahedron, publishing vertex order, face indices, bounds, and the closed-mesh contract. Stable P8 artifact p8-convert-model-3ds-reference.

- jsonConvert v2 AMF Semantic Geometry ReferenceJSON semantic reference for the AMF tetrahedron, publishing vertex order, face indices, bounds, and the closed-mesh contract. Stable P8 artifact p8-convert-model-amf-reference.

- jsonConvert v2 DRC Semantic Geometry ReferenceJSON semantic reference for the DRC tetrahedron, publishing vertex order, face indices, bounds, and the closed-mesh contract. Stable P8 artifact p8-convert-model-drc-reference.

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