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glb3.1 KB

glTF Animation — Four Channels Across Two Nodes (GLB)

A single animation whose four channels drive two nodes at once: the parent's translation, rotation and scale, and a spinning child that inherits all of it. The fixture for checking that channels are applied per node and per path rather than collapsed into one track.

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Specifications

Format
glTF 2.0 binary (GLB)
Animations
1
Channels
4
Samplers
4
Animated Nodes
2
Hierarchy
parent + child
Duration Seconds
2

Testing contract

Expected to pass
Scenario
Evaluate the child's world transform at t=1.0 s while the parent is mid-rotation and mid-scale.
Expected result
The child orbits with the parent AND spins on its own axis; a player that applies only the first channel leaves the child rigid.

What is a .glb file?

GLB is the binary form of glTF, packaging 3D scene geometry, materials, textures, animations, and node hierarchy into a single self-contained file. It is optimized for efficient runtime loading and is often called the JPEG of 3D. It is widely used in web, AR, and real-time 3D applications.

How to use this file

Use an example GLB to test glTF loaders, embedded-texture and animation handling, and real-time rendering pipelines in web or game engines.

How to use this file for testing

“glTF Animation — Four Channels Across Two Nodes (GLB)” is a deterministic Novus Examples fixture for Conversion testing, Mesh processing QA. The same content exported across many formats and linked as a group, so you can convert one and diff against the expected twin.

Documented properties for this file: 4 ch · glTF 2.0 binary (GLB). Compare results against paired or grouped companions on this page when present (clean↔damaged, searchable↔scanned, or format twins) so scores stay reproducible across runs.

Download the file once, keep the path stable in CI or local scripts, and treat the spec table as the contract: dimensions, seeds, field lists, and roles are intentional. Corrupt or invalid samples are labelled as such — expect parsers to fail loudly rather than silently accept them.

3D and CAD fixtures carry one small, documented solid or scene. Convert and inspect against the known geometry, units, and structure; format twins let you diff interchange fidelity, and the 3D viewer previews the actual mesh.

Code examples

import trimesh  # pip install trimesh

mesh = trimesh.load("multi-channel-scene.glb")
print(mesh.bounds, mesh.faces.shape)

Generated by generation/models_p7.py. Free for any use, no attribution required — license.