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glb24.8 KB

glTF Skinned Mesh — Four-joint Chain (GLB)

A longer tube skinned to a four-joint chain, every joint but the root animated, so the whole limb curls rather than hinging once. Exercises joint-matrix accumulation down a hierarchy — the step that a two-bone rig cannot catch.

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Specifications

Format
glTF 2.0 binary (GLB)
Joints
4
Vertices
400
Triangles
768
Weights Per Vertex
4
Animations
1
Channels
4
Interpolation
LINEAR
Duration Seconds
3

Testing contract

Expected to pass
Scenario
Play the clip and check that each joint's world matrix is its parent's matrix times its own local rotation.
Expected result
The tip traces a smooth arc; a renderer that ignores parent accumulation leaves the upper segments straight.

What is a .glb file?

GLB is the binary form of glTF, packaging 3D scene geometry, materials, textures, animations, and node hierarchy into a single self-contained file. It is optimized for efficient runtime loading and is often called the JPEG of 3D. It is widely used in web, AR, and real-time 3D applications.

How to use this file

Use an example GLB to test glTF loaders, embedded-texture and animation handling, and real-time rendering pipelines in web or game engines.

How to use this file for testing

“glTF Skinned Mesh — Four-joint Chain (GLB)” is a deterministic Novus Examples fixture for Conversion testing, Mesh processing QA. The same content exported across many formats and linked as a group, so you can convert one and diff against the expected twin.

Documented properties for this file: 4 ch · glTF 2.0 binary (GLB). Compare results against paired or grouped companions on this page when present (clean↔damaged, searchable↔scanned, or format twins) so scores stay reproducible across runs.

Download the file once, keep the path stable in CI or local scripts, and treat the spec table as the contract: dimensions, seeds, field lists, and roles are intentional. Corrupt or invalid samples are labelled as such — expect parsers to fail loudly rather than silently accept them.

3D and CAD fixtures carry one small, documented solid or scene. Convert and inspect against the known geometry, units, and structure; format twins let you diff interchange fidelity, and the 3D viewer previews the actual mesh.

Code examples

import trimesh  # pip install trimesh

mesh = trimesh.load("skinned-four-bone.glb")
print(mesh.bounds, mesh.faces.shape)

Generated by generation/models_p7.py. Free for any use, no attribution required — license.