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Novus Examples

Tangent-space normal maps with a reference

Tangent-space surface-normal maps encoded from a known height/depth field, inputs for normal-conditioned generation, relighting, and normal-estimation checks.

12 of 12 files
Preview of PBR Brick wall — Normal (256px)
png
1.2 KB
Actual file preview for PBR Brick wall — Normal (256px)

PBR Brick wall — Normal (256px)

Tangent-space normal map encoded from the surface height — perturbs shading normals for detail without extra geometry. Part of the brick wall PBR set — pair with the other channels in this group.

File
PNG · Pbr Materials · 256 × 256 px
Use case
PBR material testingTexture map testing+1· Conversion set
Preview of PBR Wood planks — Normal (256px)
png
6.1 KB
Actual file preview for PBR Wood planks — Normal (256px)

PBR Wood planks — Normal (256px)

Tangent-space normal map encoded from the surface height — perturbs shading normals for detail without extra geometry. Part of the wood planks PBR set — pair with the other channels in this group.

File
PNG · Pbr Materials · 256 × 256 px
Use case
PBR material testingTexture map testing+1· Conversion set
Preview of PBR Brushed metal — Normal (256px)
png
1.9 KB
Actual file preview for PBR Brushed metal — Normal (256px)

PBR Brushed metal — Normal (256px)

Tangent-space normal map encoded from the surface height — perturbs shading normals for detail without extra geometry. Part of the brushed metal PBR set — pair with the other channels in this group.

File
PNG · Pbr Materials · 256 × 256 px
Use case
PBR material testingTexture map testing+1· Conversion set
Preview of PBR Woven fabric — Normal (256px)
png
74.7 KB
Actual file preview for PBR Woven fabric — Normal (256px)

PBR Woven fabric — Normal (256px)

Tangent-space normal map encoded from the surface height — perturbs shading normals for detail without extra geometry. Part of the woven fabric PBR set — pair with the other channels in this group.

File
PNG · Pbr Materials · 256 × 256 px
Use case
PBR material testingTexture map testing+1· Conversion set
Preview of PBR Ceramic tiles — Normal (256px)
png
1.1 KB
Actual file preview for PBR Ceramic tiles — Normal (256px)

PBR Ceramic tiles — Normal (256px)

Tangent-space normal map encoded from the surface height — perturbs shading normals for detail without extra geometry. Part of the ceramic tiles PBR set — pair with the other channels in this group.

File
PNG · Pbr Materials · 256 × 256 px
Use case
PBR material testingTexture map testing+1· Conversion set
Preview of glTF Morph Targets — POSITION + NORMAL Deltas (GLB)
glb
27.2 KB
Actual file preview for glTF Morph Targets — POSITION + NORMAL Deltas (GLB)

glTF Morph Targets — POSITION + NORMAL Deltas (GLB)

Morph targets that displace both positions and normals, with the first target already at weight 0.3 in the bind pose. Shading that stays flat while the surface ripples is the symptom of a loader that morphs positions and forgets the normal deltas.

File
GLB · Morph
Use case
Conversion testingMesh processing QA+1· Conversion set