Textured Cube — UV + embedded PNG (GLB)
A UV-mapped cube with an embedded 128×128 checkerboard PNG texture and a PBR material, all packed into one self-contained GLB. A fixture for testing texture and UV handling, embedded-image extraction, and PBR material loading.
Specifications
- Format
- glTF 2.0 binary (GLB)
- Material
- PBR baseColorTexture
- Texture
- 128x128 checker PNG (embedded)
- Uv
- TEXCOORD_0
What is a .glb file?
GLB is the binary form of glTF, packaging 3D scene geometry, materials, textures, animations, and node hierarchy into a single self-contained file. It is optimized for efficient runtime loading and is often called the JPEG of 3D. It is widely used in web, AR, and real-time 3D applications.
How to use this file
Use an example GLB to test glTF loaders, embedded-texture and animation handling, and real-time rendering pipelines in web or game engines.
How to use this file for testing
“Textured Cube — UV + embedded PNG (GLB)” is a deterministic Novus Examples fixture for Conversion testing. The same content exported across many formats and linked as a group, so you can convert one and diff against the expected twin.
Documented properties for this file: glTF 2.0 binary (GLB). Compare results against paired or grouped companions on this page when present (clean↔damaged, searchable↔scanned, or format twins) so scores stay reproducible across runs.
Download the file once, keep the path stable in CI or local scripts, and treat the spec table as the contract: dimensions, seeds, field lists, and roles are intentional. Corrupt or invalid samples are labelled as such — expect parsers to fail loudly rather than silently accept them.
3D and CAD fixtures carry one small, documented solid or scene. Convert and inspect against the known geometry, units, and structure; format twins let you diff interchange fidelity, and the 3D viewer previews the actual mesh.
Code examples
import trimesh # pip install trimesh
mesh = trimesh.load("textured-cube.glb")
print(mesh.bounds, mesh.faces.shape)Related files
- binBIN — glTF Buffer CompanionBinary buffer companion for the textured mini glTF (positions, UVs, indices).

- gltfglTF — Textured Mini QuadMinimal textured glTF SAMPLE (external PNG + BIN) for glTF loaders and material tests.

- mtlMTL — Mini Textured MaterialMTL material SAMPLE pairing with the textured OBJ.

- objOBJ — Textured Mini QuadWavefront OBJ textured quad SAMPLE with MTL reference.

- pngPNG — glTF Albedo Texture Companion64×64 albedo PNG companion for the textured mini glTF.

- stlSTL — ASCII Corner SAMPLETiny ASCII STL SAMPLE (corner) for mesh importer smoke tests.

Generated by generation/models_realistic.py. Free for any use, no attribution required — license.