Mesh Repair Input — Box Broken (GLB)
Deliberately broken box mesh (missing top face) — feed to a mesh-repair tool and compare the result against the watertight ground truth.
Specifications
- Format
- glTF 2.0 binary
- Triangles
- 10
- Role
- broken input
- Shape
- box
- Defect
- missing top face
- Reference
- mdl-repair-box-watertight
What is a .glb file?
GLB is the binary form of glTF, packaging 3D scene geometry, materials, textures, animations, and node hierarchy into a single self-contained file. It is optimized for efficient runtime loading and is often called the JPEG of 3D. It is widely used in web, AR, and real-time 3D applications.
How to use this file
Use an example GLB to test glTF loaders, embedded-texture and animation handling, and real-time rendering pipelines in web or game engines.
How to use this file for testing
“Mesh Repair Input — Box Broken (GLB)” is a deterministic Novus Examples fixture for Mesh repair testing, Mesh processing QA. A watertight mesh paired with a deliberately broken twin (holes, missing faces, open ends) — the input and intended result for a mesh-repair / hole-filling tool.
Documented properties for this file: broken input · glTF 2.0 binary. Compare results against paired or grouped companions on this page when present (clean↔damaged, searchable↔scanned, or format twins) so scores stay reproducible across runs.
Download the file once, keep the path stable in CI or local scripts, and treat the spec table as the contract: dimensions, seeds, field lists, and roles are intentional. Corrupt or invalid samples are labelled as such — expect parsers to fail loudly rather than silently accept them.
3D and CAD fixtures carry one small, documented solid or scene. Convert and inspect against the known geometry, units, and structure; format twins let you diff interchange fidelity, and the 3D viewer previews the actual mesh.
Code examples
import trimesh # pip install trimesh
mesh = trimesh.load("box-broken.glb")
print(mesh.bounds, mesh.faces.shape)Related files
- glbMesh Repair GT — Sphere Watertight (GLB)Watertight sphere mesh — the intended result for a mesh-repair / hole-filling tool applied to the broken member of this group.

- glbMesh Repair GT — Tube Watertight (GLB)Watertight tube mesh — the intended result for a mesh-repair / hole-filling tool applied to the broken member of this group.

- glbMesh Repair Input — Sphere Broken (GLB)Deliberately broken sphere mesh (open hole at the base) — feed to a mesh-repair tool and compare the result against the watertight ground truth.

- glbMesh Repair Input — Tube Broken (GLB)Deliberately broken tube mesh (open, uncapped ends) — feed to a mesh-repair tool and compare the result against the watertight ground truth.

- glbMesh Decimation GT — Cylinder Dense (GLB)High-resolution cylinder mesh — the ground truth for scoring a decimation / simplification tool against the low-poly member of this group.

- glbMesh Decimation GT — Sphere Dense (GLB)High-resolution sphere mesh — the ground truth for scoring a decimation / simplification tool against the low-poly member of this group.

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