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glb1.2 KB

GLB — Zero-area Triangles

The same four degenerate triangles inside a structurally valid GLB. The file passes every glTF schema check — nothing in the format forbids a zero-area face — so this is the fixture for geometry validation as opposed to document validation.

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Specifications

Format
glTF 2.0 binary (GLB)
Vertices
13
Triangles
16
Zero Area Triangles
4
Note
structurally valid glTF - the geometry is the problem

Testing contract

Expected to recover
Scenario
Run a glTF schema validator, then a geometry validator, over the same file.
Expected result
The schema validator passes it clean; the geometry validator flags four degenerate faces. Only the second catches this class of defect.

What is a .glb file?

GLB is the binary form of glTF, packaging 3D scene geometry, materials, textures, animations, and node hierarchy into a single self-contained file. It is optimized for efficient runtime loading and is often called the JPEG of 3D. It is widely used in web, AR, and real-time 3D applications.

How to use this file

Use an example GLB to test glTF loaders, embedded-texture and animation handling, and real-time rendering pipelines in web or game engines.

How to use this file for testing

“GLB — Zero-area Triangles” is a deterministic Novus Examples fixture for Mesh repair testing, Mesh processing QA. A watertight mesh paired with a deliberately broken twin (holes, missing faces, open ends) — the input and intended result for a mesh-repair / hole-filling tool.

Documented properties for this file: glTF 2.0 binary (GLB). Compare results against paired or grouped companions on this page when present (clean↔damaged, searchable↔scanned, or format twins) so scores stay reproducible across runs.

Download the file once, keep the path stable in CI or local scripts, and treat the spec table as the contract: dimensions, seeds, field lists, and roles are intentional. Corrupt or invalid samples are labelled as such — expect parsers to fail loudly rather than silently accept them.

3D and CAD fixtures carry one small, documented solid or scene. Convert and inspect against the known geometry, units, and structure; format twins let you diff interchange fidelity, and the 3D viewer previews the actual mesh.

Code examples

import trimesh  # pip install trimesh

mesh = trimesh.load("zero-area-triangles.glb")
print(mesh.bounds, mesh.faces.shape)

Generated by generation/models_p7.py. Free for any use, no attribution required — license.