
Outpaint Full Reference — 192px Border Suite (512px)
Full-frame reference for 192px border outpainting.
- File
- PNG · Outpaint Borders · 512 × 512 px
- Use case
- OutpaintingImage pipeline QA· Conversion set
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Full-frame reference for 192px border outpainting.

Full-frame plant scene used as the target for outpainting tests with a 64px empty border input.

Full-frame reference for 96px border outpainting.

Plant content centred with a 128px empty border — classic outpainting / generative expand fixture.

Content with 192px empty border for outpainting tools.

Plant content centred with a 64px empty border — classic outpainting / generative expand fixture.

Content with 96px empty border for outpainting tools.

White = region to outpaint / expand; black = known content.

Expand-region mask for outpainting.

White = region to outpaint / expand; black = known content.

Expand-region mask for outpainting.

A 256×256 fruit still-life image as binary Netpbm P4 (1-bit bitmap) — the minimal, header-plus-raw-pixels family used across Unix imaging tools. For testing Netpbm parsers and conversion.

Ambient-occlusion map darkening crevices where ambient light is blocked. Part of the brick wall PBR set — pair with the other channels in this group.

Base-colour / albedo map — the diffuse reflectance with no lighting baked in. Part of the brick wall PBR set — pair with the other channels in this group.

Height / displacement map used for parallax or true displacement of the surface. Part of the brick wall PBR set — pair with the other channels in this group.

Metallic map (black = dielectric, white = metal) selecting the reflectance model per texel. Part of the brick wall PBR set — pair with the other channels in this group.

Tangent-space normal map encoded from the surface height — perturbs shading normals for detail without extra geometry. Part of the brick wall PBR set — pair with the other channels in this group.

Roughness map (black = glossy, white = matte) driving the microfacet spread of the BRDF. Part of the brick wall PBR set — pair with the other channels in this group.

Ambient-occlusion map darkening crevices where ambient light is blocked. Part of the brushed metal PBR set — pair with the other channels in this group.

Base-colour / albedo map — the diffuse reflectance with no lighting baked in. Part of the brushed metal PBR set — pair with the other channels in this group.

Height / displacement map used for parallax or true displacement of the surface. Part of the brushed metal PBR set — pair with the other channels in this group.

Metallic map (black = dielectric, white = metal) selecting the reflectance model per texel. Part of the brushed metal PBR set — pair with the other channels in this group.

Tangent-space normal map encoded from the surface height — perturbs shading normals for detail without extra geometry. Part of the brushed metal PBR set — pair with the other channels in this group.

Roughness map (black = glossy, white = matte) driving the microfacet spread of the BRDF. Part of the brushed metal PBR set — pair with the other channels in this group.
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