dae
What is a .dae file?
model/vnd.collada+xml
COLLADA (.dae, Digital Asset Exchange) is an XML-based 3D interchange format for meshes, materials, scenes, and animation. It was a common exchange format between DCC tools and early WebGL/AR pipelines.
How to use a .dae file
Use an example .dae file to test COLLADA importers, XML 3D parsing, and DAE-to-glTF/OBJ conversion.
Download example .dae files
- DAE — COLLADA CubeA 10 mm cube as COLLADA (.dae) — the XML digital-asset-exchange format used across 3D tools and game engines. For testing COLLADA parsers and conversion.
- DAE — Signpost, Y_UP declaredThe same signpost as COLLADA with `<up_axis>Y_UP</up_axis>` and `<unit meter="1" name="metre"/>` in its asset block. Unlike glTF, OBJ and STL, COLLADA states its convention — so an importer that still gets the orientation wrong has no excuse.
- DAE — Signpost, Z_UP declaredThe same signpost as COLLADA with `<up_axis>Z_UP</up_axis>` and `<unit meter="1" name="metre"/>` in its asset block. Unlike glTF, OBJ and STL, COLLADA states its convention — so an importer that still gets the orientation wrong has no excuse.